The Vanishing of Ethan Carter
For this assignment I had to create an animation showing a character navigating an obstacle course. To do this, we would have to have a human model with a rig attached to it. Originally, I planned to have my own model which I created in Fuse; however, after a series of failures in assigning an auto-rig, I resigned to using the default model provided.
To create my animation, the process involved using the move and rotate tools on selected joints to move and arrange them. When a key pose has been made, the S key is pressed to create a frame on Maya’s timeline. This can be done every few frames with only key poses as the software applies in-betweening to the empty frames which automatically generates the movements from one location to another. This makes for a smoother animation and quicker process.
Some issues I came across included my lack of familiarity with the human body moving around in-ordinary obstacles and the timings of movements. To overcome this I made use of both primary and secondary sources such as acting out certain motions myself to see how each limb would move and watching videos online of others performing these actions so I could view the movements from third person.
One this I would definitely improve on if I could continue my animation would be to make sure each part of the body is moving in a way which corresponds with the rest. Currently, when I have focused on the movement of the legs, the arms will move awkwardly, separate to the legs, or not move at all. I have also noticed, whilst evaluating my animation, that sometimes my model’s feet will rotate 360 degrees to get to its next position. This is likely to me rotating the ankle joints in ways which break the normal form of the skeleton causing the in-betweening to create unnatural movements.
CALL OF CTHULHU
INT. DETECTIVE OFFICE
The scene opens up showing a board with pictures and documents connected by red threads.
BOSS (VOICE OVER)
Young man, 19, disappears from his home shared with mother, 45.
Father, deceased. History of mental illness in the family as well as links to a organisation of some sort.
We’ve been able to locate the family home in the town of Darkwater.
That’s where you come in Detective, travel to that backwater town and find out what’s happened there.
EXT. DARKWATER TOWN
The detective walks into frame, just his legs visible, and lets his bag drop to the ground. The camera pans up to reveal her face, looking down at a notebook, scanning notes. She then turns and makes her way down the street leading to the town centre. Townspeople stare suspiciously through windows and ajar doors.
At the town centre there is a church which she enters. On the alter is a book which is opened to reveal cryptic symbols and writings.
INT. MAYOR’S OFFICE
The mayor is standing at her office window, gazing out as she speaks to the detective. At the end of her sentence she turns around to reveal her face.
This little town of mine is very isolated from the rest of the world, you’ll have to forgive them for their attitude towards you, of course, you’ll have to stay out of trouble in my little town I’m very protective of it, I’d hate for it to be… besmirched by a nosy detective.
A close up of the detective’s notebook, showing the writing, “possible culprit?”. Then the camera cuts to the detective’s face which looks suspicious and weary.
The detective is walking alongside the river at night. She hears a sound and immediately whips around in shock to try to spot the source of the disturbance. What she sees is a cloaked figure disappearing behind foliage, uncertain if she really did see this.
[ GAMEPLAY ]
From my research I have discovered some trends common to bubble bath packaging. The packaging material is usually a clear plastic for less expensive products and opaque glass for more luxurious products. The clear plastic shows the usually colourful liquid which integrates as part of the packaging design. Colours tend to correspond to the scent or ingredients.
Graphics – relating to brand, ingredients/scent. none
Typography – clear serif title with sans serif description.
Logos are symbols or texts which are linked to and represent a company; these aid people in recognising the company.
There are many things which must be considered when designing a good logo.
Vegetarian Restaurant/Cafe Logos
This logo is comprised of a green graphic and green and red text. The graphic is of three leaves; two of the leaves have the shape of a spoon and fork in the negative white space inside and the other leaf is the universally recognised vegetarian symbol. I think the logo is appropriate as it combines the key aspects of the business, food and vegetarianism. The green colour is also well suited as green is representative of nature and links to the more plant centred diet of vegetarians. The logo is also versatile as it would work in large sizes such as on a sign and also in small sizes as a graphic on a business card. The logo is also simple and the use of negative space to combine the vegetarian symbol and eating implements makes for a memorable logo with its clever design.
This logo is comprised of a beetroot graphic, text and a border. The graphic is of a beetroot with a heart in the centre, linking to the pun of the title. Heart beet is a play on words stemming from heartbeat. This draws attention to the vegetable which is a key part of vegetarian food and also the healthy aspect of the restaurant as the heart is a vital organ. The word “beet” is also in bold to draw attention to the pun. The colours used are purple and green which is fitting as these are the colours of a beetroot; also, the shade of purple used is rich and saturated which is quite a luxurious colour and the shade of green is light and unsaturated which is sophisticated, giving the restaurant a high class feel. The graphic itself is versatile, as it can be resized, memorable, as beetroot with a heart makes us directly remember the company name and timeless, as a beetroot and heart are not linked to a singular era.
This logo is comprised of a graphic, title and subheading. The heading is entirely in lower case in a humanitarian font. The use of lower-case is more organic and friendly than the use of all uppercase in the subheading; this shows the initial feeling the restaurant wants to communicate. The use of a humanitarian font also expresses the friendly organic vibe by its embellishing touches. The subheading is in uppercase which implies sophistication and professionalism beneath the friendliness. The graphic is a visual double entendre showing both a fork and plant, combining the two elements of the restaurant. The colours are a mixture of mid-tone and dark olive hues which are quite traditionally organic as unsaturated colours.
This logo is comprised of just a graphic. It is a white dove on a red and blue background. The company is a North American religious television company. The colours used are red, white and blue, which are the colours of the American flag which will resonate with American viewers. The blue can also refer to a sky where it has a transition to a lighter blue radial gradient which could represent the light of the sun. Doves are also a Christian symbol of peace so it is fitting that one is shown in the logo of a religious company.
This graphic of this logo is a yellow book, blue ball (presumably the Earth) and a blue screen (presumably a screen). As a religious television channel the book is likely a bible in yellow which is an angelic, celestial colour (the sun and stars are often depicted as yellow). The other elements, I feel, are too obscure the shape of the ball is meaningless to me and without colour the blue box would also be.
Typography is essential to all digital design.
Type conveys the important information of any logo, website, etc, so it must match the intent of its usage. Type in logos can be emotive and represent company traits whereas type in website most likely must use clean and clear fonts to relay blocks of information.
There are many classifications of fonts but there are 6 general categories which cover the most commonly used fonts.
Geometic – Have a minimalist, evenly weighted design. This is a very modern and objective font yet it can appear quite cold and uninviting. This font is ideal for sophisticated, impersonal uses of design.
Humanist – These are fonts derived from handwriting. These fonts are more much organic and have the human flourishes we place into our handwriting such as curves and varying weight. These are more detailed and less consistent adding a more human touch to an also very clear and modern font.
Old Style – These are fonts which come from the origins of typography. They have influences from calligraphy and as a result are sometimes tilted and have varying weightings. These fonts are traditional and reliable but at times can feel old fashioned or over-done.
Transitional – Emerged as experimentation to give fonts more geometric and sharp shapes than the original old styles. To many, the mixture of geometric shapes and embellished calligraphy inspired style appeared too sharp and a strain on vision.
Modernist – More experimentation, this time between contrasts of thick and thin weights of lines. These fonts appear as quite dynamic yet perhaps too much of a strange amalgamation of different styles to truly serve a specific purpose.
Slab Serif – These fonts are serif fonts in which the serif strokes are solid rectangular shapes. These fonts can convey a variety of implications such as authority and friendliness.
Working Title – Obstacle Course
Genre – 3D Animation
Duration – 30 seconds
Target Audience – Anyone interested in animations
Outline – My animation will show a person who works at an office, manoeuvring this obstacle course as they awkwardly rush to work gripping their latte.
Character Breakdown – As a non-athletic character, his movements will be quite uncertain and awkward.
Visual Elements / Mise en Scene- Visually, my animation will be a clip of a 3D character and environment with quite even, bright lighting as it is set outside during the daytime.
Audio – My animation will not include sound effects as the time frame for the assignment does not allow for this.
Primary and Secondary Research – My primary research involved recording and analysing videos of walking. Second research involved watching other people’s videos of people performing various actions such as
Requirements and resources – My required resources are the college Macs and their software, particularly Maya.
Constraints and Contingency – My constraints may include my lack of experience with the software.
Legal and ethical considerations – Legally, I must be aware of copyright laws and not use others intellectual property without permission.
Budget – My game has no budget as I am using free resources.